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| June 16, 2008 |
posted by Robert at
2:52 AM |
I've taken on a brand-new public project. In fact, it's world-wide. I've never organized anything like this before, so I hope it goes well. First, it has to get off of the ground. So far, there are only four Web sites participating. But, there's plenty of time between now and October.
Doorless Chambers is a free online trick-or-treating event by the Disney fan community, for the Disney fan community. Guests will travel from site to site, each offering a downloadable treat.
I'm crossing my fingers.
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| June 9, 2008 |
posted by Robert at
2:48 AM |
The Temple of the Forbidden Eye paper model has been added to the 3-Dimensional section.
The Disneyana.com Fall splash screen has been added to the Web Design section. The design was supposed to debut last Fall, but it was unused for some unexplainable reason. The owner usually has a good reason for delays like that. The design should debut this year.
For anyone interested, the Pirates of the Caribbean system icons were recently released. The 72-icon set can be downloaded from the Disney Experience.
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| May 22, 2008 |
posted by Robert at
8:17 AM |
Here is a short time-lapse video of the Mara mural that I reproduced from a photo. It's a simple procedure: just trace, fill, and shade. Re-creating existing artwork can be relieving since I don't have to worry about composition, color, etcetera, and there's still some room for some artistic license. It can also be fun to do, and I enjoyed doing this one.
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| May 8, 2008 |
posted by Robert at
5:58 AM |
I just purchased a "Le Festin" (The Feast) mp3 from Amazon.com, and I'm listening to it on a continuous loop. I love this song from Ratatouille! While I bathe in audio bliss, I've been sifting through my past artwork, stored on my computer, for pieces to share.
I have lots of stuff, but I don't think there's anything that I'd really want to display. Most of it is Disney-inspired, and I'd rather show something different. I'll have to dig through my physical art and maybe find something. I'm leaning toward some sketches—perhaps some figure drawings.
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| April 30, 2008 |
posted by Robert at
11:04 PM |
Here's a sample of the type of art that I like to do in my spare time. I rebuilt my Sleeping Beauty Castle paper model, and created a nice diorama base. It lacks water, trees, and low-lying shrubbery, but I plan to add them later.
I love experimenting with all types of art and mediums, especially the more unconventional ones. What's really exciting is when I combine them, like paper models and miniature landscaping. I also like painting on Shrinky Dink plastic. You can create miniature masterpieces with Shrinky Dinks and acrylic paint. Add a little too much paint, though, and it bubbles & wrinkles—not good for a mini Picasso, but excellent for miniature knarled/rotted wood.
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| April 24, 2008 |
posted by Robert at
12:25 AM |
I've been working on a new secret project for nearly two weeks now, and I've been toying with time-lapse screen captures. As soon as I complete and release the project (late May?), I'll post the videos of some Photoshop work.
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| April 22, 2008 |
posted by Robert at
10:15 AM |
. . . is that there are no rules. This is a philosophy that I've always firmly believed in. An artist can't have any limitations if they expect to be creative. An artist has to be free to explore, to look beyond pre-conceived ideas of what can/can't or should/shouldn't be done.
Yes, there are classical guidelines, mediums, and techniques that you learn about in school, but they're by no means the only ones. And nothing is ever written in stone! Feel free to explore anything that you like, even unlikely avenues. Not that they'll all succeed, but it's better to have the knowledge and know-how for future works that may require a non-traditional approach. Just because you're working with paint doesn't mean you're limited to a brush, roller, or pallet knife!
"That's not art." Poppycock! Get this type of mentality out of your head. And I'm speaking to everyone, artists and non-artists. Art is all around you. Unless you're sitting at your computer naked right now, art designed your clothes. For those of you who are naked, art designed that chair you're sitting in. Art had a hand in homes, cars, furniture, appliances, and everything that has a shape and any type of color. For all of you macho, man's man type of guys out there, you have a butt-load of art in your garages and your tool chests. Someone had to design those power tools, right? I'll bet one of the factors in purchasing them was how attractive they were, right? Don't be ashamed; power tools (especially modern ones) are handsome. They're a great example of combining form (the artistic design) with function. Art doesn't have to be "fancy-foo-foo-pretty" or even accepted . . . it's just a fact.
Don't break the mold. When you're working on a commission or a project in art class, you're more than likely going to have some set rules. And that's fine; you need to learn to appeal to what the client/instructor wants. So, if you want that paycheck or passing grade, don't break the mold. Ooze out through the cracks in the mold! One thing I always did in high school and college was to find some way to bend the rules without breaking them. It forced me to be creative, and it ensured that my art always stood out in the class—an easy thing to do when everyone else is strictly following the rules.
If making it easy helps, go ahead and do it. Fell free to trace! Yes, trace. A lot of people have this strange notion that art has to be created from scratch. "You have to draw it by hand." Popycock! I say that if tracing helps, go for it. The toughest thing to learn in art is the human figure. It doesn't matter if you're drawing just a finger; it's hard, and most artists have to work hard at it. If tracing a photo helps you get the shapes and proportions just right, go for it. Now, I draw the line at trying to pass off a tracing as an original work of art.
The most artistic freedom you will ever have is when you are doing art for art's sake.
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